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Warburton Expat's avatar

I think it's useful to distinguish between a job and your work. Your job is whatever gives you an income. Your work is the thing which you feel makes the best use of your creative and productive powers, and towards which you feel a sense of duty. A hobby, by the way, is like work something which you feel makes the best use of your creative and productive powers - but towards which you feel no sense of duty.

If you are lucky and/or have organised your life well, then your job and work are the same. But they needn't be so. For example, there's many a man who does a job like rubbish collecting, so he can support his work of being a husband and father.

For a roof over your head, you need a job. To keep your body, mind and soul healthy you need work - and a hobby.

If you're not sure whether it's a job or work, simply note whether you're checking the clock to see if it's time to stop or if it's time to start. Nobody loses themselves in their job, but people frequently lose themselves in their work.

If playing GTA all day makes the best use of your creative and productive powers, then I would suggest you need to develop your creative and productive powers to a higher level - it's less creative and productive than a rubbish collector, who at least helps keep the streets clean of filth and thus prettier than they would be without him. And if you feel a sense of duty towards GTA, you have problems, I'd say.

So the man used to illustrate this story had neither work nor hobby. He was just passing time. We all do that occasionally, but he made it a lifestyle. People are instinctively disgusted by people without work or hobbies, even if they can't articulate why. That's also why we dislike "hustle culture" guys - they demand we treat a job like work.

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Derek Beyer's avatar

This brings up something I've been thinking a lot about lately (and that I hope to write about soon): the incompatibility of optimization and values as modes of deciding.

FIRE guy is doing the "optimal" thing. In the *game* he was playing, he scored as many points as possible (money) and now he has abundance (time). But because optimization relies so heavily on quantification, it must consider any hour spent or dollar gained as good as another. It can't distinguish between an hour of volunteering and an hour of day trading, an hour with your grandkids and an hour of GTA, a dollar spent on groceries and a dollar spent on a bigger boat. I actually think most people, if asked, could draw a pretty compelling picture of the good life, but when they make choices in reality, they optimize themselves out of virtue.

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